Hello,
I am reporting a recurring crash issue in Gray Zone Warfare under Linux (Nobara). The behavior appears consistent with a GPU hang / device removal during runtime, and I am sharing the technical context below for investigation.
System information
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Laptop: Lenovo Legion 5 15IMH05H
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Model: 82CF
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CPU: Intel Core i7-10750H @ 2.60 GHz
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GPU: NVIDIA GeForce RTX 2060 (6 GB)
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RAM: 32 GB
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OS: Nobara Linux
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NVIDIA driver: 595.58.03
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CUDA: 13.2
Storage
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WDC PC SN730 – 512 GB
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WD_BLACK SN770 – 1 TB
Runtime environment
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Steam + Proton
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Launch option tested:
PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 %command% -dx11
Symptoms
The game launches normally and can sometimes run for a considerable period.
However, at random moments the game crashes abruptly.
Observed scenarios include:
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character menu
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stash / inventory interaction
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walking through forest areas
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helicopter transport
Typical behavior:
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image freezes suddenly
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audio may continue briefly
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the game window then closes
In-game settings tested
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Frame Generation: Off
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Global Illumination: Low
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Shadows: Low
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Reflections: Low
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FPS limit: 30
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VSync: Off
Anti-aliasing / upscaling tested with:
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FSR
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TSR
The issue occurred with both.
Relevant crash log indicators
The game log reported:
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“GPU hung or D3D device removed”
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Legacy Aftermath GPU Crash
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Render interruption during:
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RenderDeferredLighting -
SkyLightDiffuse -
DistanceFieldLighting
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Additional observations
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nvidia-smidetects the GPU normally. -
Linux boot logs do not show persistent PCIe failure or GPU disappearance.
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Only an isolated kernel message appeared:
nvidia-gpu ... i2c timeout error
Request
Could you please advise whether this is a known issue related to any of the following:
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Gray Zone Warfare under Proton/Linux
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NVIDIA driver 595.58.03
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interaction involving DX12 / NVAPI / TSR / FSR
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Unreal Engine 5 rendering instability on RTX 2060 mobile GPUs
If useful, I can also provide:
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complete crash logs
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journalctloutput captured immediately after crash -
current
GameUserSettings.ini -
additional directed testing results
Thank you for your time and technical review.
Best regards,
Nilson Gomes de Menezes