Gray Zone Warfare – Crash report / RTX 2060 / Nobara Linux

Hello,

I am reporting a recurring crash issue in Gray Zone Warfare under Linux (Nobara). The behavior appears consistent with a GPU hang / device removal during runtime, and I am sharing the technical context below for investigation.

System information

  • Laptop: Lenovo Legion 5 15IMH05H

  • Model: 82CF

  • CPU: Intel Core i7-10750H @ 2.60 GHz

  • GPU: NVIDIA GeForce RTX 2060 (6 GB)

  • RAM: 32 GB

  • OS: Nobara Linux

  • NVIDIA driver: 595.58.03

  • CUDA: 13.2

Storage

  • WDC PC SN730 – 512 GB

  • WD_BLACK SN770 – 1 TB

Runtime environment

  • Steam + Proton

  • Launch option tested:

PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 %command% -dx11

Symptoms

The game launches normally and can sometimes run for a considerable period.

However, at random moments the game crashes abruptly.

Observed scenarios include:

  • character menu

  • stash / inventory interaction

  • walking through forest areas

  • helicopter transport

Typical behavior:

  • image freezes suddenly

  • audio may continue briefly

  • the game window then closes

In-game settings tested

  • Frame Generation: Off

  • Global Illumination: Low

  • Shadows: Low

  • Reflections: Low

  • FPS limit: 30

  • VSync: Off

Anti-aliasing / upscaling tested with:

  • FSR

  • TSR

The issue occurred with both.

Relevant crash log indicators

The game log reported:

  • “GPU hung or D3D device removed”

  • Legacy Aftermath GPU Crash

  • Render interruption during:

    • RenderDeferredLighting

    • SkyLightDiffuse

    • DistanceFieldLighting

Additional observations

  • nvidia-smi detects the GPU normally.

  • Linux boot logs do not show persistent PCIe failure or GPU disappearance.

  • Only an isolated kernel message appeared:

nvidia-gpu ... i2c timeout error

Request

Could you please advise whether this is a known issue related to any of the following:

  • Gray Zone Warfare under Proton/Linux

  • NVIDIA driver 595.58.03

  • interaction involving DX12 / NVAPI / TSR / FSR

  • Unreal Engine 5 rendering instability on RTX 2060 mobile GPUs

If useful, I can also provide:

  • complete crash logs

  • journalctl output captured immediately after crash

  • current GameUserSettings.ini

  • additional directed testing results

Thank you for your time and technical review.

Best regards,

Nilson Gomes de Menezes