Gravity physics issues with collisions

Hi everyone,

We have simulated physics and disabled gravity for some objects within our scene whilst trying to create a low gravity space scene. If a slow moving player collides with an object then the object will move how we want. However if the player is moving quickly then the objects will fly away rapidly. This issue seems to be with momentum carried forward from the player but we don’t know what to do about it.



Yep, check /set max velocity.