bump - curious about how to best effect physics changes with the game, so players, flyers or other objects behave less like they are in zero-gravity.
I do see that I can modify the PlayerPawnTest->Capsule Component->Simulate Physics so the player does start to fall with gravity, but then I don’t have any input control on the player and the player no longer collides with the landscape(falling through). I’m guessing would have to implement a solution that has some class tests for effecting collisions or to switch between a player-controlled state(ground contact) and a freefall(no ground contact, simulated physics) state.