Gravity for an actor changes randomly after open level on Android

My games relay on a physics bouncing ball. Starting today when I test my game in an android device it randomly change the gravity of the ball, some times it works fine as expected other times it get slow as 1/2 of gravity. While the character is not affected by this, the player jumps normaly, the FPS keep running stable.

I have tried everything. Close to give up with UE4 for making this simple 2D game. :frowning:

I have not modified gravity never on my game, all set to defaults, I don’t even know how to modify it in run time.

version 4.6.1 binary. blueprint project.

Frustrated.

Not giving up yet: Removed a node that execute console command: “t.maxFPS 40” and the issue was gone.
So, I never will touch default FPS settings again.

UPDATE: This issue still happens with devices with slow FPS.

hi piXelicidio,

You’re seeing this on the 4.8.1 update? When you say ‘devices with slow FPS’ which devices do you mean?

Well that last update was with 4.6.1 build … now after your reply I tried again with the slow device cooking the project with 4.8.1 and the problems seems gone after 15 minutes of playing my game. I’ll update again if the issue repeats.
The device was and old and slow Galaxy Tab 1 P100. Also happened occasionally with a Galaxy S2, but I don’t longer have that phone.
regards.

Via piXelicidio as his answer seems to have disappeared:

Well that last update was with 4.6.1 build … now after your reply I tried again with the slow device cooking the project with 4.8.1 and the problems seems gone after 15 minutes of playing my game. I’ll update again if the issue repeats. The device was and old and slow Galaxy Tab 1 P100. Also happened occasionally with a Galaxy S2, but I don’t longer have that phone. regards.

ah! yes, I can confirm those were my exact words :wink: