Gravity for an actor changes randomly after open level on Android

My games relay on a physics bouncing ball. Starting today when I test my game in an android device it randomly change the gravity of the ball, some times it works fine as expected other times it get slow as 1/2 of gravity. While the character is not affected by this, the player jumps normaly, the FPS keep running stable.

I have tried everything. Close to give up with UE4 for making this simple 2D game. :frowning:

I have not modified gravity never on my game, all set to defaults, I donā€™t even know how to modify it in run time.

version 4.6.1 binary. blueprint project.

Frustrated.

Not giving up yet: Removed a node that execute console command: ā€œt.maxFPS 40ā€ and the issue was gone.
So, I never will touch default FPS settings again.

UPDATE: This issue still happens with devices with slow FPS.

hi piXelicidio,

Youā€™re seeing this on the 4.8.1 update? When you say ā€˜devices with slow FPSā€™ which devices do you mean?

Well that last update was with 4.6.1 build ā€¦ now after your reply I tried again with the slow device cooking the project with 4.8.1 and the problems seems gone after 15 minutes of playing my game. Iā€™ll update again if the issue repeats.
The device was and old and slow Galaxy Tab 1 P100. Also happened occasionally with a Galaxy S2, but I donā€™t longer have that phone.
regards.

Via piXelicidio as his answer seems to have disappeared:

Well that last update was with 4.6.1 build ā€¦ now after your reply I tried again with the slow device cooking the project with 4.8.1 and the problems seems gone after 15 minutes of playing my game. Iā€™ll update again if the issue repeats. The device was and old and slow Galaxy Tab 1 P100. Also happened occasionally with a Galaxy S2, but I donā€™t longer have that phone. regards.

ah! yes, I can confirm those were my exact words :wink: