My games relay on a physics bouncing ball. Starting today when I test my game in an android device it randomly change the gravity of the ball, some times it works fine as expected other times it get slow as 1/2 of gravity. While the character is not affected by this, the player jumps normaly, the FPS keep running stable.
I have tried everything. Close to give up with UE4 for making this simple 2D game.
I have not modified gravity never on my game, all set to defaults, I donāt even know how to modify it in run time.
Not giving up yet: Removed a node that execute console command: āt.maxFPS 40ā and the issue was gone.
So, I never will touch default FPS settings again.
Well that last update was with 4.6.1 build ā¦ now after your reply I tried again with the slow device cooking the project with 4.8.1 and the problems seems gone after 15 minutes of playing my game. Iāll update again if the issue repeats.
The device was and old and slow Galaxy Tab 1 P100. Also happened occasionally with a Galaxy S2, but I donāt longer have that phone.
regards.
Via piXelicidio as his answer seems to have disappeared:
Well that last update was with 4.6.1 build ā¦ now after your reply I tried again with the slow device cooking the project with 4.8.1 and the problems seems gone after 15 minutes of playing my game. Iāll update again if the issue repeats. The device was and old and slow Galaxy Tab 1 P100. Also happened occasionally with a Galaxy S2, but I donāt longer have that phone. regards.