Gravity Device in UEFN

Hey Guys, I want to create a simulator in Fortnite, where u have to get to the top island. For that I need a device in UEFN, written with a Verse Code, that allows to change the gravity in many different variants. I know that it is possible to change it to “low” “high”… but I want it more Individuell, so I can say like “Jumping 2.5x higher” or “5x higher”… Is here anyone, who could help me?

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In a Mutator Zone you can set “Gravity Override” (in the zone) to a specific percentage of normal. I do not believe that you can adjust the parameter programmatically, though you could have try using multiple Mutator Zones with different “Gravity Override” parameters and enable the one you want and disable the others.

In every other environment I have ever used you’d have the ability to set all a class’s parameters, either directly or through a function, but in Verse, not so much.

If anyone knows of a way to in general programmatically change an existing Fortnite device’s parameters, I’d be very eager to know. I feel like I am missing something obvious.

PS – I even tried to see if I could animate a Mutator Zone’s gravity with a cinematic, no luck!

Hmm okay, yeah i know that it’s possible with the mutator Zone haha but I want to jump very very very high haha

But anyways thank you :slight_smile: