I have been making an environment using Gaea and Unreal Engine so that I can use masks from Gaea as info for UE. I have begun to use grassmaps and have started to run into issues. I created a Landscape Grass Type and then in my material linked it to a Landscape Grass Output. My issue is happening when I try to use the Gaea masks to place where I want grass to appear. For some reason the grass is very sparse. Even when in the Landscape Grass Type Menu I make the density max it is still sparse. I know this is an issue because when I just put a 1 as a constant and connect it to the Landscape Grass Output, it is a very dense ammount of grass.
This is max density.
I connect the gaea mask to this grass output.
The grass is sparse and doesnt look ideal. And since its at max density I cant figure out a way to make it feel more like grass.
If I instead get rid of mask and change it so everywhere is a value of 1 there is grass everywhere.
This is obviously way too much grass but it is making it obvious that there is something wrong with my masks.
This is the settings of a standard mask that I import which Unreal does not automatically detect that it is a mask.
The sampler type is color and if u plug it into the material no grass will show up. If I change it to mask, it will show error.
I found I could get around that by double clicking the actual file in the content browser and changing the compressions setting to mask.
But again the grass is very sparse, and so I am thinking I am missing something. I am pretty new to UE5 and so I can miss things very easily. I would like to use the masks I created in Gaea to spread the grass out because I have 3 masks where I want to have 3 different types of grass. I know I could just do the constant and change the values of density to lower ammounts to get good looking grass but then it basically goes everywhere instead of where my masks say. Any help would be appreciated as I have been stuck on this for like 2 hours. Here is a mask file in case u want to inspect it, because Im thinking the issue is that Unreal doesnt even detect it as a mask.
Let me know if u need other files or different screenshots or something, as this is my first time using this forum. Thanks