grass wall

twinmotion should add features to create a grass wall like D5,lumion

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Agreed, TM is lacking in options of placing multiple objects, be it hedge walls or for example street lights or any thing else that is placed on some trajectory/path for that mater.

It's been on the roadmap since April 2020; https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/c/53-fence-hedge-tool

Please add your support and hopefully it gets implemented soon.

Well I propose a more interesting solution, with a latest version of Unreal ( 5.2) there is now a more advanced and versatile tool. I'm talking about PCGs , in my opinion it could be utilized to fully remaster scatter tools and content creating workflow as a whole. Ideally it could be shipped with Nanite in order to allow users full freedom of creativity. I personally think that in order for TM to stay relevant in the sphere of real-time renders it should closely follow UE development and utilize its latest features, most standing out at least. To elaborate, now when Lumion has PT (in a raw state but still) in it, D5s RT is capable of producing almost the same quality as TMs PT (and sometimes better, ahm... caustics) and Enscape offers more tools with way lower specs needed to use them, TMs PT is no longer an ace up its sleeve.

And a 1 button grass like lumion would be awesome...

I suggest leaving your thoughts here: https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/c/1195-smart-grass-material?utm_medium=social&utm_source=portal_share