Grass Turns Black after Light Bake.

Hi,

Im using Megascans workflow with Ue4 in my Archviz scene and followed this Tutorial - Creating Grass with Color Variation in UE4 - YouTube

Everytime I bake my lighting the grass turns black, is this something to do with Speedtree Color Variation node?

Are there any other tutorials out there anybody for Color Variation with foliage?

Thanks.

Sorry correction, the grass doesnt turn pitch black, it just gets alot darker, is this normal after a light bake?

Too little lightmap resolution. I wouldnt bake grass tbh. Use the mode where is grabs lighting from the landscape lightmap or have it using volumetric lightmap :slight_smile:

Thanks, will do. When you going to do another Lighting Academy? They were great. Learnt so much.