- Create New Map. Put the lighting on the map
- Create new Simple Landscape(w standart Settings)
- Create New Landscape Material with Grass Input, simple as possible
- Grass Type w standart settings too, and just have 1 type of grass
- Сompiling… and what we see. Everything is fine =)
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And then we wanted to change the LODs of some sections of the landscape.
Okey, just go Landscape->Select Tool->Select Section->LODBias = 2(can be everything, just not 0).
Cool. I got some good optimisation of my game -
Everything is good again, it seems to me. Lets recalculate the grass. Since we not have a special options for this, i just click on the “Use Grid” 2x time in my Grass Type Window.
By the way, it would be nice to have a special option in the landscapes Tab to recalculate the grass
And take a look now:
Grass lost touch with the landscape.
Apparently this is not a difficult bug, fix it as soon as possible, please =)
I won about 10 fps changing these LODs settings, this can be critical for the VR game
Thank you!
**PS. One More important thing: ** Collision Mip Level and Simple Collision Mip Level have wrong increment, if you set LODBias to 2, then Collision Mip Level and Simple Collision Mip Level need to be set 2+1 - that is = 3 to be correct