Hey all! I’m working with a quite large tiled landscape and just finished using the grass tool with my various material layers. I’m using weightmaps from World Machine and layer blending to determine where my materials are applied. I also have multiple biomes. To save resources, my beach/ocean floor material is the same as my Desert material, so the weightmaps were combined in world machine. Now however, when coupling the grass with that desert material, I of course end up with grass all over the beach and the ocean floor. I’d like to somehow limit the grass application to within a certain height bounds (and also perhaps slope bounds), but I’m not quite sure how to go about that.
Also, how might I go about creating a mask for a tiled landscape to prevent the grass tool from being applied to certain areas of the terrain? For example, even though I have the same grass material applied for grasslands as I do for a rainforest, I’d like them to have different types of grass.