Grass Tool Cull Distance Bugged

Hello,

I’m again having this issue where meshes do fade out fine in lit view but they’re still there for some distance after they are faded out. Can see it in shader complexity view. I’m using per instance fade of course. It seems like meshes stay there for some extra distance after being completely transparent, before being culled, which cause them to look that much red and white, which is hitting performance a lot.