I’m still on 4.15.1
I just noticed proceduraly distributed meshes using grass tool aren’t being culled properly.
For instance I set the End Cull Distance to 500 which means everything should fade out when 5 meters away, but it doesn’t.
And when I go much far beyond the End Cull Distance suddenly all instances fade out at once.
- Create a landscape with 256x256 Quads, 2x2 Sections, Overall resolution 4081x4081.
- Setup grass tool in landscape material and load any mesh.
- Set the distance to something very short like 200 (2 meters) and verify if the meshes cull properly based on distance.
It might be related to that specific landscape size because I didn’t notice it on other landscape sizes.