Grass Shading Issue

Adding a blank normal map didn’t make any difference.

I checked the world normal buffer visualization and the grass with the normals facing straight up are yellow/purple and stay that way no matter what angle you view from. Don’t know if its relevant but I thought it was interesting.
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Changing the grass from 2 sided foliage to default lit doesn’t make much of a different in terms of the shading issue. Everything just gets darker.