I am having trouble with this grass shader I am creating. It looks okay up close but it quickly becomes over-exposed when the camera is far. Any ideas? I already checked Roughness, specular, and metallic to no avail. Here is my simple material set up
I think it’s your roughness. Try setting it to nearly 1.
Your basecolor texture is green and white. The way it was drawn has white highlights.
The light from the engine will likely bring out these highlights. Fix your basecolor texture. try making it a solid green block.
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I can’t believe I made such a rookie mistake lol thank you so much! The base color, combined with the opacity mask, was creating a white edge bleed that was very visible when far away. I added a solid green color and now it’s gone. Thank you so much for your help!
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Happy to help. Good luck.