Grass Material Lighting Problem

I don’t have any specular on my grass at the minute because it looks terrible with any, also when I do plug some spec in it lights a completely different side of the grass, not the problematic “dark side”.

I don’t think my dark side of the grass is a specular issue :frowning:

EDIT: I’ve noticed that the “dodgy” side is the “two sided” side, being the other side of the planes that the shader is creating and it’s obviously not lighting properly because of the normals?

Anyone know a workaround for this?

EDIT2: I’ve found the solution, it’s the dodgy backface lightning because planes are only one-sided, so it’s to do with UE4’s two-sided lightning, simply multiply a “twosidedsign” node with your normal map (or a 0,0,1 vector3 if no normals) and plug into normal.