Grass Looking Pixelated and noisy

Hi all!
Been working for the first time on some outdoor environments and Foliage, its a focal point of a university project im working on, but I’m having a pretty major issue with it! the grass looks horrificly noisy and pixelated, I’ve turned off shadows which did help the look but it just looks so noisy, im really unsure what the problem is, i dont think its anti aliasing? theres also the issue of the sudden darkness of it when you see it from certain angles, would appreciate the help very much!

(Textures I believe are 1-2k, they are currently only using opacity and base colour maps with the roughness set to a constant of 1)


Can you post the material bp for the grass, also does the grass use LOD?

sure! I figured out what was causing the pixelation, it was an antialiasing issue, its the lighting thats giving me grief like in the second image

I read that the solution was to set the vertex normals to upwards, but it didnt seem to work, i may have done it wrong though