I’ve been trying to create grass. My world is 100% dynamic meaning that nothing is created using the editor. Everything is programmatically spawned in C++ and I only use Blueprints when really necessary. Unfortunately, all I find about creating grass is made using the Landscape Mode of the editor by “painting” grass but I couldn’t find anything about creating grass entirely in C++.
How would this be done? I create ULandscapeGrassType, add a FGrassVeriety to it (a simple Plane mesh is enough?), play with its parameters and spawn the grass to my world … somehow! Anyone did this using only C++?