Grass foliage visual deteriorated in game

Hi there :slight_smile:
I’m using the foliage tool with the grass static mesh provided in UEFN
After painting my foliage on to a rectangle object (modeling mode/create/rectangle)
I launched my game to check how it was rendering and the result was not what i was expecting. See image below

Anyone could point me toward a solution?
Thanks a lot

Hi Arachneo, Welcome to the Forums!

Which grass mesh are you painting with?

The first thing that comes to my mind is Nanite meshes not supporting opacity masks. Do you see any difference when toggling the ‘Nanite Virtualized Geometry’ graphics setting in-game?