Hi, I’m adding physics constrains to character blueprint. When I’m simulating in blueprint everything is fine character is swinging. But after i start playing a game character starts to rotate very fast not like in simulation mode .Any idea how to fix it ?
It looks as if your character, under pawn, has ‘Use Controller Rotation Yaw’ – however, grappling hook is rotating the character too, so the two start ‘fighting’ over the correct yaw.
Try and disable Use Controller Rotation Yaw while hooked…?
Thank, you for help:)
I’ll post thinks To DO in this threat so everything will be more organized:
-Shot grappling hook (it’s obvious:))
-when pressed key pull to shot location and only there !!! Character shouldn’t go any further
- when pull key is relised character should move current with physics constrains
-optionaly push character should longer the grappling hook line also with physics constrains.
Help will be needed in any of this issues. Thanks
When I press Space key and hit location is on I can go to shot location but after that character with pressed space goes further from shot location I want to go only to that location what should I do ??? Video in this link https://www.youtube.com/watch?v=BWSMNznwi48&feature=youtu.be
Next Step complited but still don’t know how to setup constrains properly???https://youtube.com/watch?v=EnhnEPQGL2Q