i can but that doesnt really fix the issue, i want it the grappling hook to be able to reach further but when it shoots to a spot thats too far it just glitches, sorry for not making it clearer
do you mean the “Component Property” and “Socket Name” or the “Execute Node”, either way its intentional and also the “Execute Node” isnt connected to anything is because i dont know what to put in it
It shouldn’t be a constant value. It should be varied based on target distance to target.
If you have a far enough distance then the character will have the time to accelerate to that astronomical acceleration.
As for the value you need to experiment with the distance from the char to the target.
Try a value divided by the distance. Then the further away you are it will be lower.
You can experiment with a lerp between two set values based on distance.
Hard to say which option will be better without building a prototype.