Hello, I am pretty new at UE4, got some basics down (setting up camera in BluePrint and making plattforms move and such), but now i wanted to learn somthing I honestly dont know where to begin with.
I want to create a grappling hook, that will be able to “hook” on to special items in my level. And then use the Backward/Forward movement to “Gain” momentum and be able to “Slide up and down” on the rope.
I guess i gotha use Raytracing to measure if the object is to far away or if the “Rope” will hit, and if it hits start the animation with a “Delay” on from button is pressed to animation done before its sticks. but getting this into a “BluePrint” is the hard part, as a total greenhorn, I realy need some guidence or a push in the right direction to get this going. This is the “key” part of my game mechanic, so its kinda realy important to me.
thanks to everyone who even tries to help me out on this one