Hello
Im currently trying to make a grapplehook projectile in my fps project but I ran into a problem
Currently the projectile fires out fine and behaves how I want when it hits a grappable or nongrapple object but the problem Im having is when it reaches its max distance without hitting anything. I want it to visibly reel back in rather than just disappear from destroying the actor
Im not using a timeline but instead Im spawing the actor in with velocity on action input via a actor component.
If anyone has a solution I feel like I tried everything with my limited knowledge. Lmk if you need images of the blueprints
Thank you