Graphics driver crashing in-editor?

Hi there,

The Unreal Editor has been crashing all night on my desktop. I notice that this seems to occur when adding an asset into my level, such as a material or static mesh. Other times, however, the editor will hang for awhile and crash to my desktop.

I’m not honestly sure what could be causing it, as my GTX 550ti – while certainly far from the best graphics card to use with the editor – shouldn’t have any issues and, in fact, is above system requirements, if I recall correctly.

I suspect this has to do with the graphics driver, due to the D3D references in the log, and my machine hanging for a few seconds before the editor crashes.

Attached is my most recent crash log. As someone picking up the editor, constantly experimenting and learning for the first time, it’s quite frustrating to have to safe after every action, knowing that this issue can show itself and make me lose my progress…

Hi,
Same here with Nvidia GTX 680M. (Windows7x64)
I found the following worked for me:
Reverted from the latest vesion of the drivers 382.53 to a much older 368.81 Worked with UE4.16

You will see plenty of reports by Nvidia GTX users similar to yours. I am truly surprised how a game engine, by nature dependant on good graphics card can display such problems. On my end I used the editor, I wasn’t running a packaged game, I wonder if it’s the same on the gamers’ end? Even more surprised that unlike the plenty error complaints, there is little record of cures.
I tried several proposed fixes. Unfortunately due to haste and frustration, I have not kept a good record. I remember VAQUELY that among things are tried are a few switches for the engine regarding opengl, dx12 (both of which were not supported for my gpu), turning of the content browser thumbnails and somekind of graphics card latency value editing the Registry. None worked.

Here is the most extensive reporting of problems and solutions, that I found helpful - I tried most suggested solutions before switching to an older driver.

But I am not happy because this old driver is not working properly with Blender…

Edit:
I found the answer to the slow performance and pull-down menu artifacts in Blender and increased the speed in UE4 (with older driver and no crashes):
I found the answer in a couple more steps and everything is sweet ! I used the Nvidia Control Panel:
set:

  • Manage 3D settings > Global Settings > Power management mode = Prefer maximum performance and
  • Manage 3D settings > Program Settings > UE4 to use “High-performance NVIDIA processor”

After days of heavy use and it simply does not crash at all. Heartened by how stable it is I let several programs run concurrently and several background services… all at once. Great.!