I have this same issue.
Forced into using DX12 (because otherwise nanite doesn’t seem to work)
Never had this problem with the Early access versions and I wasn’t forced to use DX12 for Nanite there either.
I have this same issue.
Forced into using DX12 (because otherwise nanite doesn’t seem to work)
Never had this problem with the Early access versions and I wasn’t forced to use DX12 for Nanite there either.