Using 4.8.3
There is an unusual line stitching shown in the level_example image. This background is all one color and is included in the tilemap. Even if I remove the background color the artifact still shows.
Using 4.8.3
There is an unusual line stitching shown in the level_example image. This background is all one color and is included in the tilemap. Even if I remove the background color the artifact still shows.
Hey Distul,
It almost seems like you have the âGridâ being shown while playing. Would you mind testing a few things to help me determine the cause of the issue?
When launching the game, are you launching in Standalone or Playing in Editor?
Would you mind opening a copy of this project in the 4.9 preview 4 release to see if those lines are still apparent?
Try toggling the viewport grid within the âTile Mapâ editor as well as in the main viewport.
Let me know what you discover after following the requested instructions please.
Thank you,
Andrew,
I considered that the grid might be getting superimposed onto the tilemap but the grid in the viewport and tilemap editor doesnât line up with the lines shown in the photos.
The problem persisted after trying to the following:
Disabling grid in Tilemap editor and Viewport.
Opening project in 4.9 Preview 4.
Compiling for Android â Shipping and running the game on my phone.
Another thing I noticed is that if I remove the background layer, which is just the flat teal, the artifacts still show but only where the darker brown objects are (eg: the platforms, vines, so on). The defects are in the same locations where theyâre shown with the background.
Thereâs another issue which I doubt is related but just to be thorough: about half the time I exit my game using the home button on my phone my phones wallpaper disappears and often I canât relaunch the game without dumping my phones memory(force kill all apps) or restarting the phone.
Thank you for testing the requested instructions and for the thorough response.
Would you happen to be able to reproduce this in a blank project with a new tilemap asset? Take your time with this step, as I will be running the same test on my end. I would like to determine whether this is project specific, or if it is universal with all Paper 2D projects.
A few more questions:
Is this issue apparent when you Play in the Editor viewport using the Mobile Previewer?
Have you set up your projectâs associated Targeted Hardware within the âProject Settingsâ?
How many, or which assets in particular, are using translucency?
If you have some steps for me to add during my own testing of this issue that you feel could help reproduce what you are seeing, please let me know.
Thank you,
Hello,
I made a brand new project and the problem is still occurring. I took the following steps:
I then made the changes you suggested:
My project currently has about 10 sprites loaded, and one tilemap. Only three of those sprites use transparency.
Here is the new project I made to test the problem: https://drive.google.com/file/d/0B9stmeshmXZmMVp0Vld0TGpvTWc/view?usp=sharing
Loading Window.
Would you provide me with the mobile device you are using so I can test this on my end?
I am assuming you are getting this window upon load because you have not yet specified the level/map you wish to load when launching the game.
Thanks,
I fixed the mobile preview issue. I was not aware you had to have your phone plugged in while performing test in mobile preview.
The issue persist in normal and mobile preview though. Running the game independently, on phone, or in editor makes no difference.
But if you still need my phone model itâs the newest Moto X (2014 2nd Gen).
Hey Distul,
Thank you for the extra bit of information. I was able to reproduce and can confirm what you are reporting. I have gone ahead and entered a bug for this issue, UE-20468. Updates to this issue will be provided in the Release Notes of either the preview or the official release. These can be found on the Forums or the full release notes can be found in our Documentation.
It is not the most optimal workaround, but I noticed if you play in Perspective view mode with the camera set up correctly, the issue (tile grid) is not visible. It is only until you get extremely close can you see the gridlines. I do know this is not the best option, but it is a solution for the time being.
Let me know if you need further assistance.
Thank you,
The grid wonât severely impact my project so I can definitely just wait for a patch. Thanks for the follow up.
Hey Distul,
I just wanted to check back with you as to the status of the bug. It was returned as not a bug, and fortunately there is a quick fix for the issue.
What you are seeing is an artifact of texture filtering, and can be fixed by using the âCondition Tile Sheet Textureâ menu option on the tile set in the content browser.
Cheers,
Thatâs great, thank you!
((Condition Tile Sheet Texture)) where i can find it i look for it but nothing is there
Right click on the tile set texture you used to make the tile map
âCondition Tile Sheet Textureâ is a useless feature which fixes nothing, and I have been searching for literally hours trying to find a solution to Tilesets flickering when the camera moves, but I seem to be the only person who canât just magically solve everything with this stupid button. I would appreciate a fix that actually works, thanks.