Graphic import Problems (.gr2 to .FBX)


I got some .gr2 3D Models


I have imported them to 3ds max 2017 and exported them to .FBX file format.
Now If I try to use them in UE4 Editor…I get some strange Errors (its not the texture):

Any Idea?

In 3ds max, make sure the vertices are welded together, also make sure to check the normals–apply an Edit Normals modifier and if they show up as green then that means they are explicit which means like they are permanently in one direction, to fix it then select them all and click Reset in the modifier.

Thanks I got it :slight_smile:

how did you import gr2 file in 3dsMax?