Minor request but it would be nice if you could customize the mouse controls for graph (blueprint/material/others) navigation. Right now to pan in the 3d view its middle mouse button, my brain just expects that to work in any graph editor but for graph editors its right click. I think middle mouse to pan in the graph editors is far more intuitive but I couldn’t find any option to change this so I assume its not available, but if I’m wrong please direct me to the appropriate option. Please consider adding this if it not available, thanks.
+100 Any orthographic view should have this option, even if its just another tick box for us to enable (like the invert MMB pan option)
+1 why didn’t epic think about it (surprised!)
Hello elindell,
I have written up a feature request ( UE-19325) asking for the ability to remap/assign functions associated with the mouse buttons. I have submitted this request to the developers for further consideration. Thank you for your time and information.
Make it a great day
Hi,
Apologies in advance for resurrecting this thread
I was looking for an option to use middle mouse panning inside Blueprints. This thread is the closest I have found with an official response. Any news/updates on the implementation? (The link to the feature request UE-19325 is currently private/unknown)
Some additional points on the topic:
- RMB to Zoom instead.
- or ALT+MMB to Pan and ALT+LMB to Zoom.
- Set the Level Editor > Viewports > Invert Middle Mouse Pan to TRUE as Default.
- Doing it this way makes it more consistent with most of the major DCC apps, thus helps avoid confusion when jumping between apps.
- Or maybe provide a way for user customization for these controls.
Some AnswerHub References:
https://answers.unrealengine.com/questions/35289/optional-middle-mouse-button-to-pan-blueprint-edit.html
https://answers.unrealengine.com/questions/169992/changing-rmb-to-pan-in-blueprint-editor.html
Thanks!
Jeff
We have finally got most of it but its not where you expect it to be - look in Graph Editors and Panning Mouse button. - we still don’t have it for orthographic views though <sigh> so close!
That is cool! I just tested the middle mouse panning in the graph editor, it works great!
Just an additional request that may be relevant to this post.
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Also add Middle Mouse Panning options to the ff:
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Texture Editor
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Level Sequencer
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Timeline Node (Created via Blueprints)
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Curve Editor
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Oddly, this one has Left Mouse Button for panning.
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This is the Curve tab found in Particle Editor (Cascade)
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Widget Blueprint
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Currently has Middle Mouse Panning by default, which is great! But the Right Mouse Button is also doing the same thing.
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So an option to disable the Right Mouse Button Panning would be handy.
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Maybe just add the same Panning Mouse Buttons options for all the Editors?
So far these are just the editors that I encountered that may need MMB panning. (I haven’t fully used all the areas of UE4)
Hello, i m new here and i m really excited to discover this engine, however i m a bit surprised of binding shortcuts, which are differents from orthographic views and persepective views. As i m thinking the orthographic view is not as important as persepective views for my learning curve, however i also wish the same shortcut for these two different views in the future. Thanks
Epic, please add MMB panning everywhere it is applicable. Thanks!
Hello, I’m bringing this thread back to life again. I also want to use middle mouse panning for Orthographic views. Makes a lot of sense to use the same mouse button to pan orthographic and perspective views. My camera man keeps breaking out his tape measure.
I’d like that too !
There is still no option for that?
In the editor preferences.