Granular Synth best for creating a sound scrubbing system?

I ended up deciding that I could live without the scrubbing.
I have player controlled robots/mechs in VR and wanted to play through sounds like servo’s as the player moved head and arms and also change how samples sounded based on the speed of these movements.
Instead I just trigger the sounds at thresholds of angular velocities and assume the different moves’ acceleration and bake these modulations into the source clips. Basic but it seems to work ok for me.

Thanks Dan, I’ll check that video out for future endeavours!

Cheers