Grand designer, the procedural universe generator

@unit23

I’m working on the import of heightmap as a base before applying noise, craters, etc … so expect to see more in a future update.

The software is quite demanding on the GPU side, especially when you try to render on higher resolution … so if you have already some problems viewing the sketchlab model, it may be a problem. But I definitely have to make further tests on lower end machines to validate everything. This make me seriously think about a demo version of the software for people to try out the performances side before buying a commercial version.

The scope of the software is to generate textures to use in another engine/renderer … So this may be used for realtime/games as well as renders in maya, max, blender … and the textures set can be minimal (diffuse/normal) up to a full set (diffuse/normal/roughness/water/clouds) with resolutions from 1024 x 512 up to 16k x 8k

@GunnerAU Thanks!