HELLO! Its possible throw granade or same explosive item via coordinates and activate without player?
Maybe someone have video-guides.. Thanks
Its option avaible in UEFN ?
@Everynone
Because i dont see.. maybe im bad search ..
ok
thanks
@Mineblo maybe you have solution, guru ?
You can probably use an explosive device with a custom mesh and animate its coordinate through verse
Agreed. You don’t even need to animate in verse I believe, cinematic sequence would work with relative transform and just attach the explosive device to a invisible prop which will be moved just once by verse to the animation start point. I feel that way would be easier to make a more “realistic” movement animation
Thanks all
It would be nice to detonate throwable items via verse somehow. Things that apply effects like Icey Feet, Rifts, Fire, etc are difficult to simulate via workarounds, and there are usually limitations. Just having a device that could, say, detonate a grenade, or a fire grenade, or a chiller bomb, or a rift fish, or an impulse grenade at a certain location would be super handy. Anyone else think so?