Grainy Repeating Landscape Texture Bug

It’s definitely the Anti alias, turning it off returns the material to normal,
UnrealEditor_cTGLI4z3Mf

though dither AA i believe is baked into this material so I’d have to make a custom version of the master material to avoid it, and I don’t know that that’s ideal because it makes the procedural grass look horrific.
UnrealEditor_eUYlKD9iB3

This is the brushify master material, idk why it’s done this.