i am making making a day and night in my game and i want there to be gradually increasing fog when its night time and it to go away when its daytime.
is it possible?
Hey there @SPOPTHEREAL! If you’re using the Exponential Height Fog
class one of the key variables you’ll need to change is fog density
.
Though the basics would be to first get a reference to your Exponential Height Fog, then you can set the variables you need to change directly. For my example I use a timeline and distinct events for the Day and Night transitions, depending on how gradual you want the change, you may want to use a linear interpolation tied to your day/night time instead of a timeline like my example here uses.
it just occurred to me that i didn’t post how my blueprints look like sorry about that
is it still possible to add in?
Absolutely, you can append this with a bit of splicing where your Add Actor World Rotation
is.
Basically just normalizing the range for your rotation, then putting that through a linear interpolation for the range you want the Fog Density
to be.
thank you so much man
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