Gradient material on Cylinder

Yea no problem. It should be something really simple i think but as i said I’m not the best at this stuff so i can’t really think of any other solution, sorry. As to why the result is different in game, i think the preview mesh has really simple UVs and they differ with the actual starter content’s cylinder mesh’s UVs. The 3D modeling solution is really quite simple if you want to that with just a little bit of studying a 3D software. But i understand if you don’t want to do that, I’m sure someone else will provide you with a little bit more information on how to do it in the engine:)