And where is the difference between this and solution I proposed?
The same you assign material instance to every spline mesh and adjust its values. But in this case you use DynamicMaterialInstance which is little bit expensive than simple MI )))
And where is the difference between this and solution I proposed?
The same you assign material instance to every spline mesh and adjust its values. But in this case you use DynamicMaterialInstance which is little bit expensive than simple MI )))