Gradient material along spline

Well, I imagine project which requires this for many objects, so I’ve tried to implement this by myself in my experimental project.

Solution is quite simple, so I was wrong with my first opinion.

This is what I get:

Of course it depends on mesh UVs and gradient orientation in material.

My material is very similar to yours:

261502-material.png

And here is blueprint for spline mesh actor:

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