Grabing an item, Animation target

Hi,

I have a simple grab animation. There are items which are actors in the world. I can cast a ray / line from my character to the item and pick it up. How can create an on the animation grab the target (moving the hand to the cartesian position of an item and back)? I have a robotic background so working with transformation matrices would be the obvious solution for me. How do you do it in UE4?

Use Inverse Kinematics (IK) with an interpolation to the object’s location and back to the original location (relative to the root bone ofc)