GrabComponent and Fracture

So what I want to make is a blueprint actor that can be held in hands in vr and it should fracture when thrown, also am smashing a few objects with a bat just fracture but they break too easily how can i control how much force it takes to break it ?

@Everynone I need your help hero !

I’ve yet to work with Chaos. I only know how the old system worked.

You can use Apply External Strain to a Geometry Collection component to fracture objects beyond their limits.