I’m trying to make a little game with ragdoll physics like ‘gangbeasts’ or ‘human fall flat’.
I’m trying to get my hands to work so when i push the trigger on my controller the left/right hand
will stick to what it hit. to do this i put colliders on both hands to check for collision.
I’ve never used blueprints before, first time using unreal, I’m more of a Unity kinda guy. I do
have good knowledge on c++. I just can’t for the life of me figure out how to do this.
as all I can find is “On Component Begin Overlap”… While I need a constant one so when I press the trigger,
I can just somehow ask what I’m grabbing and somehow stick my character to it.
Any help is appreciated.