Grabbing physics handle with motion controller?

I’ve been using the default grabbing BP included in the VR template. It uses the attachtocomponent node to grab objects with the controller. It has been working well, but I now want to grab a physics actor and have run into issues.

I know I need a physics handle, but am confused as to where to place it (in the object being grabbed, the motion controller - or both?). Also, because I have something working, I’m hoping I can incorporate the scripting into what I already have.

Right now, I am using the following function in the motioncontroller bp to fire an event within the object:

Then, this is being run in the object I want to grab:

How can I alter this setup to work with a physics object instead of a static mesh component? From what I understand, I will want to use a ‘grab’ node instead of an attach node. And I need to incorporate a physics handle somewhere.

Any help at all is appreciated.

Thanks!