Grabbed physics object freezing in mid air when released, but only occasionally.

Hey there! Like the title states, I’m running into a strange issue that causes any physics object I grab then release, to freeze in mid air exactly where I release it. If that wasn’t strange enough, it only occurs occasionally. Maybe once out of every twenty times I release it.

Additionally, if I walk into the frozen object, it will collide with my player character and regain proper physics immediately. I’ve also implemented a way to rotate the grabbed object either left or right, so maybe that’s messing with things as well? I don’t believe the object is hitting my player collision since I’ve set the grab location arrow extremely far away from it, yet it still freezes occasionally.

I’m very new to Unreal and game development as a whole so I’m unsure where to even begin with fixing this. Would love to hear any of your thoughts!

Just had the same problem. It seems this is caused by the physics object going to sleep. If a physics object is asleep it will not get updated and as such is just staying in the air. When you walk into it you wake it up and it starts moving again. To resolve this problem you could do something like this in the blueprint of the object you are grabbing.


This did the trick for me. Hope this helps