I’m having issues with my thought process.
I want to have control over the placement of enemies in a small area (bounding box), but I don’t want to have to manually place every baddie all over the level.
So, I coded a BP that spawns enemies randomly and by a count, however, I want to place precision points when they should spawn, but I can’t get the construction script to add grabbable component(arrow component).
Also, construction script won’t spawn objects, this is set by the engine.
Does anyone have any idea how to do this?