Grab ragdoll without offset?

So I figured out the problem, my ‘grab component’ was parented to the chest bone of my character and was rotating downward when crouching, this created an offset from the grab component to the ragdoll which, when standing up ended up over my head. ‘Solved’ the problem by just using the camera as my physics handle’s location from here on out, the result isn’t exactly what I wanted, but is much more consistent.

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