Hello, I’m trying to make a pick up, holding system for my game.
Simple system, basically when I click E button then I am able to hold an object and move with it.
I was using this tutorial to do the pick up system
And everything works pretty well when a player is playing in standalone mode or as a host but when the client plays on for example dedicated server and tries to pick up an object it doesn’t want to sync across the network - the object picks up on the client which is currently trying to pick up the object but others don’t see his actions.
I was trying multicast, run on server, and even both but nothing seems to work.
Details
I am using first person template.
To manipulate objects I am using Physics Handle component .
I already did synchronize objects’ physics so the movement of objects is fully synced.
I uploaded video on youtube where you can see whats happening and all blueprints.
Please help me with this. If you need anything else to solve this issue, let me know.