hi everyone, I’m currently trying to make a grab system like in human fall flat, where the hands of the player grabs the object and is not attached using sockets. I’ve seen a video of someone achieving this, but I have no idea what the correct method is. Currently I’m still experimenting with attaching to sockets but it is not working at all.
Someone who’s achieved the mechanics:
https://www.reddit.com/r/UnrealEngine5/comments/1fhhm56/i_want_to_create_a_human_fall_flat_grip_system/
Right now i have a sphere collision that detects overlaps on my left hand but when i try to attach an item to it it does not work. Does anyone have an idea on how to make it work?