So I just started using Unreal Engine. And I wanted to make a game similar to SUPERHOT . The same fast paced typo of game. So my key mechanic will be grabbing an enemy using some kind of kinetics powers and smash it into the ground. I followed a tutorial on how to grab objects so the key element is almost done I just need to improve some things there. But I was wondering how could I make a damage system when I grab an AI and smash in into the ground how could I make the damage be dealt on the force applied to the AI when smashing it. If anyone could redirect me to some similar tutorials for this idea or help me make it I would really appreciate it.
Also how can I grab an AI . I’ve tried modifying some stuff but I can only grab static objects not AIs.
The AI is just the 3rd person template with an BT and BB that follows the player atm.