GPU Visualizer window has no background texture

Texts are drawn but the background of windows isn’t.

Envs:
UE 4.7.0 installed from launcher.
Windows 8.1 64bit
NVIDIA GTX 980

Hi Kwonoh,

I’m not able to see this on my end when I bring up the GPU Visualizer. Are you using the GitHub or the Binary version from the launcher? If it’s the binary version can you to your engine tab > select 4.7 > click the drop down next to Launch > and click Verify?

Let me know if that works for you.

Tim

I already mentioned " UE 4.7.0 installed from launcher." in original post. I already did verify but nothing show up.
I’ll install 4.7.1 today let me see what happens.

I remove 4.7.0 and install 4.7.1 from launcher still have the same problem.

I’m building from sources and am hitting the same issue. Makes it quite hard to debug.

So far, I’ve tried the following with no clear repro steps for getting this to happen on my end:

  • My work system is a windows 8.1 with GTX-770
  • My Home system with Win7 GTX 750-ti
  • Source Build of 4.7.1
  • Binary build of 4.7.1
  • latest internal build of 4.8
  • Other support staff systems of Win7 GTX-770
  • Mac build of the engine with 4.7.0

All of these have worked with no clear indicator on my end. I’m open to any suggestions or thoughts you may have.

Mac OS X 10.10.2 GT650M, UE 4.7.1 installed from launcher. Also have same issue.

31875-screenshot+2015-03-02+15.32.02.png

Windows 8.1 64bit (Bootcamp), GTX980 (external gpu), GT650M, GeForce Driver 347.52,
UE 4.7.1 installed from launcher has same issue.

Windows 8.1 64bit (Bootcamp), GTX980 (external gpu), GT650M, GeForce Driver 347.52, UE 4.7.2 installed from launcher has same issue.

Windows 8.1 64bit GT860M, GeForce Driver 347.52, UE 4.7.2 installed from launcher has same issue.

One of our devs was able to reproduce this if he deliberately made the “SProfileVisualizer” fail.

const FSlateBrush* ContentAreaBrush = FEditorStyle::GetBrush( "Docking.Tab", ".ContentAreaBrush" );

As I had stated earlier I’ve tested on multiple setups and have not been able to get this to happen. The latest one I tried today was to use Mac with Bootcamp to load Windows with 4.7.2.

@Hesham: You should be able to step into “GetBrush” call and see what’s going on with the output log.

If so can you post the results here? I can put a ticket in for this, but it would be more helpful with a log since I can’t reproduce locally.

Thanks for your help and patience!

I find out it happens only when I play in Standalone Game. If I play in editor or new editor window, it doesn’t happen.

Windows 8.1 64bit (Bootcamp), GTX980 (external gpu), GT650M, GeForce Driver 347.52, UE 4.7.3 installed from launcher

I too am seeing the same thing.

  1. Only happens in standalone game - works fine in ‘new editor window’
  2. Repro in 4.7.3 and 4.7.4 binary installs

Log file attached and dxdiag attached
UELog
DXDiag

Also fails in the same way on every machine in the office - we are all windows 7 running on regular PCs

2nd machine dxdiag [3rd machine dxdiag][4th nachine dxdiag]link text

Just an update here: A ticket has been submitted for this issue with UE-7607. Currently this has been assigned to an engineer to investigate, but there has not been a fixed submitted yet. It’s on the list to be fixed with 4.8.

Once a fix has been submitted I’ll update the post here.

Thank you!

Tim