Hello,
Since my English isn’t very strong, I used GPT to translate this. I apologize if any parts sound awkward.
While testing a UE5 build file, I observed a striking difference in GPU utilization in Task Manager between Windows 10 and Windows 11:
- On Windows 10, GPU usage was below 1%.
- On Windows 11, GPU usage ranged between 80% and 90%.
I would like to understand why the same build file shows such different GPU utilization depending on the Windows version.
Thank you.
Additional Information:
-
Test PC GPU Specifications:
- Windows 10 PC: RTX 3060 Ti
- Windows 11 PC: RTX 3060 Ti
-
Additional Observation:
- I also checked the GPU usage after upgrading my pc from Windows 10 to Windows 11, and the same issue was observed.
-
Test Project Details:
- The tests were conducted using the UE Cropout Sample Project build file (UE5.3/UE5.4/shipping/development/DirectX12, built on Windows 10).
UE5 GPU TEST - Google Drive
- The tests were conducted using the UE Cropout Sample Project build file (UE5.3/UE5.4/shipping/development/DirectX12, built on Windows 10).