I’ve noticed that cooking assets seems to happen on the CPU, and it’s a task that happens at file-level granularity. Is there a way we can increase parallelism by using the GPU for this process?
~D
I’ve noticed that cooking assets seems to happen on the CPU, and it’s a task that happens at file-level granularity. Is there a way we can increase parallelism by using the GPU for this process?
~D
Most of the time the GPU won’t have enough memory for building the game, so few people could benefit from the feature.