There’s no GL_TIMESTAMP on OS X so there’s no GPU profiling on OS X for UE 4.7 and earlier. With some help from the GPU vendors I’ve managed to implement an emulation of this functionality for UE 4.8, so it should work from that release onward.
There’s no GL_TIMESTAMP on OS X so there’s no GPU profiling on OS X for UE 4.7 and earlier. With some help from the GPU vendors I’ve managed to implement an emulation of this functionality for UE 4.8, so it should work from that release onward.