![alt text][1]this is my first post, i dont understand why prepass and basepass takes up that many milliseconds (picture should be included).
if you need pc specs it`s:
Ryzen 5 1600, 16gb ram, Sapphire Radeon r9 390 8gb
![alt text][1]this is my first post, i dont understand why prepass and basepass takes up that many milliseconds (picture should be included).
if you need pc specs it`s:
Ryzen 5 1600, 16gb ram, Sapphire Radeon r9 390 8gb
Ive done that, but the main thing that takes up milliseconds in the BasePass tab is StaticEBasePassDrawListType=0. I have tried to search what it is but could not find it anywhere.
For prepass it is opaque that shows up in the dropdown menu.
I know it’s an old post but for other people :
High BasePass is almost always shader complexity issue. Try shader complexity viewmode to see wich material is red. Try to replace those shaders with really basic material (like only a constant in base color) to see if it solve your problem.
Remember that you can a different material for LOD0 of your meshes and other LODs as you won’t need complex materials for distant LODs
PrePass is related to forward rendering or DBuffer decals or Early Z-pass. If you use one them, you can’t disable it.
If it’s too high, it’s because you have too many drawcalls (too many different materials/meshes)